"Gaymer Survey" Results Summary
This document is a brief overview of selected questions and some associated analysis from the so-called "gaymer survey" conducted during the summer of 2006 by Jason Rockwood under the supervision of Dmitri Williams at the University of Illinois Department of Speech Communication. The survey was the first academically approved research that specifically explored the social and behavioral demographics of gay video game players and the role of sexual orientation on gaming habits.
The survey was hosted on an online survey application site, SurveyMonkey.com. To make the survey easy to promote and attract attention, an easy-to-remember URL was created, "www.gaymersurvey.org". The launch of the survey was coordinated with the appearance of an article in the GLBT newspaper InNewsweekly by Alexander Sliwinski that discussed the survey and this research. After the article ran, the survey was quickly picked up by the blogging community. After a couple of high-profile mentions on websites such as IGN.com, the survey ended up attracting over 10,000 respondents from over 30 countries around the world.
This summary has two components: a) "screen shots" summarizing all 10,204 respondents, and b) selected text which provides a deeper analysis of the statistics when looked at through question 33, which asks respondents to identify their sexual orientation on a sliding scale of 1 to 7, 1 being "heterosexual" and 7 being "homosexual". The sample explored by the analyzing paragraphs is limited in scope to men only, ages 12-59. These analyzing paragraphs examined if and how sexual orientation would influence the respondents' selections. In all but one question, when sexual orientation did noticeably influence the outcome, it occurred in a linear fashion progressing from one end of the seven point scale to the other.While 10,204 people initially responded to the survey, not all participants completed all questions. For this reason, the sample size of each question varies. The results in this summary are expressed in percentages only.
The data set for this project was humongous. There is simply no easy way to present all the data and all the related statistics. If there is something you were looking for that you didn't find here, or if you are interested in exploring further analysis on this or other elements of the survey not presented here, please contact Jason Rockwood at Rockwood.Jason@gmail.com or (217) 202-8245. Please also contact Jason with any other questions, concerns, or requests.
Thank you for your interest in this project. "Thank you" also to Dmitri Williams for the guidance, to Alexander Sliwinski for the support, and Alex Chisholm for the inspiration.
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| | | 3. Which of the following gaming devices/systems are in your home? | | | | | | Response Percent | | | PC | | | 83% | | | PS2 | | | 66% | | | XBox | | | 41.7% | | | XBox 360 | | | 27.2% | | | PS3 | | | 1.2% | | | GameCube | | | 61.5% | | | Nintendo DS | | | 45% | | | GameBoy Advance | | | 53.8% | | | Nintendo 64 | | | 51.1% | | | PlayStation | | | 42.1% | | | DreamCast | | | 26.1% | | | Mac | | | 12.9% | | | NES | | | 33.7% | | | Super NES | | | 41.2% | | | GameBoy Pocket | | | 18.9% | | | Sony PSP | | | 25.6% | | | Sega Saturn | | | 9.5% | | | Sega Genesis | | | 24.6% | | | Neo Geo Pocket Color | | | 3.2% | | | Mobile phone | | | 43% | | | Atari | | | 10.2% | | | Other (please specify) | | | 12.5% | | | | |
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| | | 15. When you play video games, how frequently do you play with a romantic partner, e.g. spouse, fianc?(c)e, boyfriend/girlfriend? | | | | | | Response Percent | | | | 1.4% | | | | 13% | | | | 34.5% | | | | 51.1% | | | | |
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| | | 18. Do you like games with conventional user interfaces, or innovative user interfaces (such as a Nintendo DS or a Guitar in Guitar Hero)? | | | | | | Response Percent | | | | I prefer only conventional player interfaces. | | | 8.3% | | | | I prefer mostly conventional player interfaces. | | | 52.7% | | | | I prefer mostly unique/innovative player interfaces. | | | 35.9% | | | | I prefer only unique/innovative player interfaces. | | | 3.1% | | | | |
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| | | Response Percent | | | | 1.2% | | | | 0.3% | | | | 91.1% | | | | 7.4% | | | | |
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| | | 30. In Western societies, our culture tends to try to impose a binary categorization of gender, a socially constructed notion of what is feminine and what is masculine. Where would you place yourself on this continuum? | | | | | | Response Percent | | | | 1.3% | | | | More feminine than masculine | | | 11.5% | | | | More masculine than feminine | | | 52.4% | | | | 24.4% | | | | My concept of my own gender is not on this continuum. | | | 10.4% | | | | |
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| | | 31. On a scale of 1 to 7, with 1 being completely heterosexual, and 7 being completely homosexual (4 being completely bisexual), where would you consider yourself? | | | | | | Response Percent | | | | 1 Completely Heterosexual | | | 28% | | | | 12.9% | | | | 7.7% | | | | 4.9% | | | | 6.4% | | | | 16.8% | | | | 23.4% | | | | |
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| | | 40. To what degree are you bothered by the sexual objectification of females in video games? | | | | | | Response Percent | | | | It bothers me a great deal. | | | 9.8% | | | | 28.5% | | | | It doesn't bother me too much. | |  | | | |